Unity Game Development: Beginner to Pro

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What you’ll learn

  • Learn fundamentals of Unity with C#
  • Understand the basics of C# with Unity
  • Learn to create a Game Design with Unity UI
  • Apply game logic in 2D, 3D games
  • Create and apply 2D, 3D Animations in a game
  • Create a playable 3D game in Unity

Requirements

  • No prior knowledge in Unity needed. You will learn everything you need to know to develop a game in Unity

Description

Unity Game Development: Beginner to Pro course as the name suggests caters to the students or professionals keen on learning Game Development with or without any prior experience and knowledge on the subject. The course is designed in such a way that any student could easily learn to create a game at the end of the course.

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Here is the outline of the course ‘Unity Game Development: Beginner to Pro’ :

  1. Introduction to the course.
  2. Introduction to Unity & installation
    • Configure Visual studio with Unity.
    • Create a C# script & understand the structure of the script
    • Print ‘Hello World’ in the Unity console
  3. Operators, Data types & variables in C#
    • Arithmetic operator
    • Relational operator
    • Logical operator
    • Conditional operator
  4. Control flow statements
    • Decision making statements
    • Switch statements
    • Looping statements
  5. Collections in C#
    • List
    • Sorted List
    • Dictionary
    • Queue
    • Arraylist
    • Hashtable
    • Stack
  6. Introduction to UI in Unity
    • Canvas
    • Text
    • Image
    • Button
    • ScrollView
    • InputField
    • Slider
    • Anchor
  7. Introduction to Unity Events
    • Event functions
    • Custom functions
  8. Delegates in Unity
    • Single – cast delegate
    • Multi – cast delegate
    • Delegate Events
  9. Introduction to Unity Input system
    • Keyboard Inputs
    • Mouse Inputs
    • Axis Inputs
  10. Rigidbody & Collisions
    • Introduction to Rigidbody
    • Applying Rigidbody to the GameObject
    • Creating a floor in the game
    • Move a Sphere gameobject using Rigidbody and Inputs
    • Introduction to Colliders & collisions
    • Create a scene to detect collisions – 1
    • Create a scene to detect collisions – 2
  11. Animations in Unity
    • Introduction to Animations
    • 2D Sprite Animation – part 1
    • 2D Sprite Animation – part 2
    • 2D Sprite Animation – part 3
    • 2D Sprite Animation – part 4
    • Animating a 3D character – part 1
    • Animating a 3D character – part 2
    • Animating a 3D character – part 3
  12. Create a 3D game ‘Knock the Cans’
    • Game creation – Level Designing
    • Game creation – Applying Logic to knock the can
    • Game creation – Applying Logic to knock the can
    • Game creation – Prefab creation & Instantiation
    • Game creation – Create a win or lose system in the game

Who this course is for:

  • Students & working professionals keen on learning Game development with Unity
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