Blender 3D: Create 20 Objects Exercise Class

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Create 20 unique Blender 3D models. Master tools, modifiers, and beginner workflows.

What you’ll learn

  • How to manipulate the default cube into different shapes using various tools and modifiers.
  • Techniques to transform primitive objects like UV spheres, cylinders, and planes into new creations.
  • How to use different object types beyond the standard mesh, including paths, Beziers, volumes, and text objects.
  • Methods for creating variations of a base asset, such as a table, using tools, modifiers, reference images, and materials.
  • Hands-on projects that include creating objects like a pyramid, diamond, desk, rocket, bowl, drinking glass, chain, terrain map, book with text, pipe, vase….
  • Practical use of tools like bevels and extrusions.
  • Understanding and applying modifiers for procedural editing.
  • How to incorporate reference images into the modeling process for more accurate and detailed creations.
  • Techniques for varying a base object using different materials to achieve unique results.

Requirements

  • Comfort with using a computer, including installing software and navigating files.
  • Download and install the latest version of Blender.
  • While this class is recommended for absolute beginners, it is advised that students are at least comfortable with moving around in 3D space using Blender.
  • Dedication to follow through the entire course, which consists of 22 lessons with a total duration of 1 hour and 31 minutes.

Description

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Welcome to this special exercise class for learning 3D modelling using Blender. This class is designed for absolutely beginners who want to begin creating new objects as they learn the various tools that Blender uses. It is an ideal class for those who would rather not spend three plus hours on learning how to move in 3D space and where to find all the tools that you may or may not want to use as we dive straight in with the creation of different objects using tools and modifiers alike.

The class is divided up into 4 smaller sections of around 5 lectures each, not including the 1st and last lectures of the class. Each section focuses on a different ”starting point’ of 3D modelling. In the 1st section the focus is on learning how to manipulate the default cube into different shapes using tools and modifiers.

In the 2nd section we expand to using over primitive objects as the base for new creations using the likes of the UV sphere, Cylinder and Plane objects.

In the 3rd section we expand even further to using different object types to the standard mesh object. We create objects using paths, beziers, volumes and text objects.

In the 4th section we introduce the standard workflow of creating variations from a base asset, like a table. We use the base asset to create variations of an object using tools, modifiers, reference images and materials.

While this class is recommended to absolute beginners, it is advised that you are at least comfortable with moving around in 3D space using Blender.

We hope that you enjoy the class and learn a great deal.

Who this course is for:

  • Absolute Beginners: Individuals with no prior experience in 3D modeling who want to start learning the basics of creating 3D objects using Blender.
  • Aspiring 3D Artists: Those interested in exploring 3D modeling as a hobby or potential career path.
  • Students looking to supplement their education with practical 3D modeling skills.
  • Educators seeking to introduce 3D modeling concepts in their classrooms.
  • Artists, designers, and other creative professionals who want to expand their skill set to include 3D modeling.
  • Anyone with a passion for technology and digital creation, eager to learn a new tool and explore the possibilities of 3D modeling.
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