Description
Introduction
When we are talking about physical products, usually it’s difficult to change our minds, especially after purchasing them, but through digital products, we can provide different options digitally, which eventually saves us a lot of time and money.
About
In this course, you will learn about blueprints and their different concepts, types, and compatibilities in the simplest way possible. You will also learn how to create many basic and advanced interactions in your scene, where you will be able to achieve professional and realistic results; send them to the client, where they can review their dream project in a real-time EXE product, and they can have options for a customized experience, changing whatever they are not sure about.
Kindly note
This course teaches you only about blueprints and easy-to-use interaction, and NOT everything you see in the introduction video in terms of rendering, materials, lighting, etc…as the introduction video clips were taken from a fully developed product, that teaches Unreal as a whole and also shows exact blueprints you will learn in context. On the other hand, I’ve uploaded the MAX, FBX and DATAsmith files so you can follow along with the same example, otherwise, you’re free to use any example you desire.
Syllabus
0. Collisions
1. Chapter intro
2. What Is Blueprints
3. First Person Character
4. Environment Sound
5. Simple Door
6. Sliding Door With Curtains Animation
7. Menu Creation Front End
8. Multiple Saves And Level Optimization
9. Menu Creation Back End
10. Menu Animation
11. Material Changer
12. Lights And Music On/Off
13. TV and Media
14. Water Animation
15. Object Changer
16. Packaging
This blueprint course is a 7-year combined experience in Archviz blueprints, where after this course you will know what you need, where to look, debug your project, and make sure everything is in place
Looking forward to seeing you in this course and many ahead!