Use basketball stats to optimize game play with Visual Studio Code, inspired by SPACE JAM: A NEW LEGACY

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Overview Module 1: Use data from basketball players in the film *Space Jam: A New Legacy* to create a machine learning model to cleanse data and explore bimodal data distributions. In this module, you will: Use Python, pandas, and Visual Studio Code. Cleanse and manipulate data that requires critical analysis. Use machine learning to cleanse and complete data. Prepare data to be used for multiple customer-facing purposes. Tip This module is part of a multimodal learning experience. Start the module to see how you can follow along! © 2021 Warner Bros. Ent. All Rights Reserved. Module 2: Create a web app by using JavaScript, Azure, GitHub, and Visual Studio Code to help the Tune Squad coach use data to make decisions on the basketball court, inspired by SPACE JAM: A NEW LEGACY. In this module, you will begin to discover: Python, pandas, and machine learning Visual Studio Code notebooks for data science Data preparation for application use Static Web Apps in Azure GitHub Actions for deploying web apps CodeTour for code writing guidance JavaScript to create functionality for your app Tip This module is part of a multimodal learning experience. Start the module to see how you can follow along! © 2021 Warner Bros. Ent. All Rights Reserved. Module 3: Discover the fundamentals of Mixed Reality, and prepare the resources you need to create an interactive experience for basketball fans and coaches inspired by *Space Jam: A New Legacy*. In this module, you'll: Discover the world of Mixed Reality. Explore ways to integrate data into Mixed Reality experiences. Design a Mixed Reality experience to display basketball player data to fans and coaches. © 2021 Warner Bros. Ent. All Rights Reserved. Module 4: Learn the core concepts of building Mixed Reality experiences with Babylon.js. We'll create a simple WebXR app that can be run cross-platform. In this module, you will: Discover the world of Mixed Reality with Babylon.js. Create a Mixed Reality experience to display data about basketball players to fans and coaches. © 2021 Warner Bros. Ent. All Rights Reserved. Module 5: Use C#, Visual Studio, Unity, and the Mixed Reality Toolkit to create an interactive virtual reality experience compatible with the HoloLens. Inspired by *Space Jam: A New Legacy*, you create an experience for coaches and fans to learn more about the Tune Squad. In this module, you will: Create a custom button with the Mixed Reality Toolkit Create a button prefab that can be reused in a scene Add events to a button to trigger an action © 2021 Warner Bros. Ent. All Rights Reserved. Syllabus Module 1: Predict basketball player efficiency ratings by using machine learning and Visual Studio Code Introduction Exercise - Set up your local environment for data science coding Exercise - Data cleansing part 1 - Find missing values Exercise - Data cleansing part 2 - Drop columns and rows Exercise - Data exploration part 1 - Check for outliers Exercise - Data exploration part 2 - Check the distribution of the data Exercise - Data exploration part 3 - Discover data that represents more than one population Exercise - Data manipulation part 1 - Add qualifying player information Exercise - Data manipulation part 2 - Impute missing values for columns Exercise - Data manipulation part 3 - Impute missing values by using machine learning Knowledge check Summary Module 2: Create a web app that uses data to make decisions on the basketball court Introduction Exercise - Set up your local environment for data science coding Exercise - Prepare data by adding row qualifiers Exercise - Create a machine learning model based on player data Exercise - Use machine learning and standard deviation to create fictional game data Exercise - Create a starter web app Exercise - Use CodeTour to build your web app functionality Exercise - Write JavaScript code to initialize the web app with data from the machine learning model Exercise - Add players to the bench in your web app with JavaScript Exercise - Add PER stats to the web app Exercise - Add button functionality for player buttons Exercise - Complete the stat-updating functionality Exercise - Complete the SPACE JAM: A NEW LEGACY Water Break App Check your knowledge Summary Module 3: Prepare to bring the basketball court into a Mixed Reality space Introduction to Mixed Reality for sports fans A Mixed Reality experience for sports fans A brief introduction to the tools of Mixed Reality A brief comparison of Babylon.js and the Mixed Reality Toolkit Exercise - Prepare JSON data for Mixed Reality experiences Knowledge check Summary of Mixed Reality for sports fans Module 4: Introduction to WebXR with Babylon.js Introduction to Babylon.js as a sports fan Mixed Reality frameworks Set up your development environment Get started with Babylon.js Work with built-in meshes and procedural textures Create a custom XR environment with TypeScript Create character icons within the XR environment Make XR image icons interactable by using buttons Initialize your custom environment in your XR experience Knowledge check Summary Module 5: Create a mixed reality basketball player lineup with the Mixed Reality Toolkit Introduction Set up the Unity project Configure Unity for Windows Mixed Reality development Create buttons with Unity cubes and MRTK scripts Elevate cubes to buttons with MRTK scripts Create the player stats card Add UI to the player stats card Configure button press events Add players to the scene Knowledge check Summary

Overview

  • Module 1: Use data from basketball players in the film *Space Jam: A New Legacy* to create a machine learning model to cleanse data and explore bimodal data distributions.
  • Use Python, pandas, and Visual Studio Code.
  • Cleanse and manipulate data that requires critical analysis.
  • Use machine learning to cleanse and complete data.
  • Prepare data to be used for multiple customer-facing purposes.
  • Module 2: Create a web app by using JavaScript, Azure, GitHub, and Visual Studio Code to help the Tune Squad coach use data to make decisions on the basketball court, inspired by SPACE JAM: A NEW LEGACY.
  • Python, pandas, and machine learning
  • Visual Studio Code notebooks for data science
  • Data preparation for application use
  • Static Web Apps in Azure
  • GitHub Actions for deploying web apps
  • CodeTour for code writing guidance
  • JavaScript to create functionality for your app
  • Module 3: Discover the fundamentals of Mixed Reality, and prepare the resources you need to create an interactive experience for basketball fans and coaches inspired by *Space Jam: A New Legacy*.
  • Discover the world of Mixed Reality.
  • Explore ways to integrate data into Mixed Reality experiences.
  • Design a Mixed Reality experience to display basketball player data to fans and coaches.
  • Module 4: Learn the core concepts of building Mixed Reality experiences with Babylon.js. We’ll create a simple WebXR app that can be run cross-platform.
  • Discover the world of Mixed Reality with Babylon.js.
  • Create a Mixed Reality experience to display data about basketball players to fans and coaches.
  • Module 5: Use C#, Visual Studio, Unity, and the Mixed Reality Toolkit to create an interactive virtual reality experience compatible with the HoloLens. Inspired by *Space Jam: A New Legacy*, you create an experience for coaches and fans to learn more about the Tune Squad.
  • Create a custom button with the Mixed Reality Toolkit
  • Create a button prefab that can be reused in a scene
  • Add events to a button to trigger an action

Syllabus

  • Module 1: Predict basketball player efficiency ratings by using machine learning and Visual Studio Code
    • Introduction
    • Exercise – Set up your local environment for data science coding
    • Exercise – Data cleansing part 1 – Find missing values
    • Exercise – Data cleansing part 2 – Drop columns and rows
    • Exercise – Data exploration part 1 – Check for outliers
    • Exercise – Data exploration part 2 – Check the distribution of the data
    • Exercise – Data exploration part 3 – Discover data that represents more than one population
    • Exercise – Data manipulation part 1 – Add qualifying player information
    • Exercise – Data manipulation part 2 – Impute missing values for columns
    • Exercise – Data manipulation part 3 – Impute missing values by using machine learning
    • Knowledge check
    • Summary
  • Module 2: Create a web app that uses data to make decisions on the basketball court
    • Introduction
    • Exercise – Set up your local environment for data science coding
    • Exercise – Prepare data by adding row qualifiers
    • Exercise – Create a machine learning model based on player data
    • Exercise – Use machine learning and standard deviation to create fictional game data
    • Exercise – Create a starter web app
    • Exercise – Use CodeTour to build your web app functionality
    • Exercise – Write JavaScript code to initialize the web app with data from the machine learning model
    • Exercise – Add players to the bench in your web app with JavaScript
    • Exercise – Add PER stats to the web app
    • Exercise – Add button functionality for player buttons
    • Exercise – Complete the stat-updating functionality
    • Exercise – Complete the SPACE JAM: A NEW LEGACY Water Break App
    • Check your knowledge
    • Summary
  • Module 3: Prepare to bring the basketball court into a Mixed Reality space
    • Introduction to Mixed Reality for sports fans
    • A Mixed Reality experience for sports fans
    • A brief introduction to the tools of Mixed Reality
    • A brief comparison of Babylon.js and the Mixed Reality Toolkit
    • Exercise – Prepare JSON data for Mixed Reality experiences
    • Knowledge check
    • Summary of Mixed Reality for sports fans
  • Module 4: Introduction to WebXR with Babylon.js
    • Introduction to Babylon.js as a sports fan
    • Mixed Reality frameworks
    • Set up your development environment
    • Get started with Babylon.js
    • Work with built-in meshes and procedural textures
    • Create a custom XR environment with TypeScript
    • Create character icons within the XR environment
    • Make XR image icons interactable by using buttons
    • Initialize your custom environment in your XR experience
    • Knowledge check
    • Summary
  • Module 5: Create a mixed reality basketball player lineup with the Mixed Reality Toolkit
    • Introduction
    • Set up the Unity project
    • Configure Unity for Windows Mixed Reality development
    • Create buttons with Unity cubes and MRTK scripts
    • Elevate cubes to buttons with MRTK scripts
    • Create the player stats card
    • Add UI to the player stats card
    • Configure button press events
    • Add players to the scene
    • Knowledge check
    • Summary




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