Figma UI/UX Complete Bootcamp: Design 5 Job-Ready Projects

Figma UI/UX Complete Bootcamp: Design 5 Job-Ready Projects

Figma UI/UX Complete Bootcamp: Design 5 Job-Ready Projects Figma Master Class: Design Professional Figma UI/UX for Ride-Sharing, Chat, and Shoe Shop Apps with Prototyping Skills

What you’ll learn

  • Figma Prototyping Basic to Advanced Level
  • Uses of Prototyping in Real world App
  • Zooming Hover Prototyping
  • Different Types of Prototypes
  • Accordion Prototyping
  • Advance Prototyping Techniques
  • Real Time Typing Keyboard Prototyping
  • How On Drag Trigger Works

Requirements

  • Students don’t need to have prior knowledge; they will learn everything from this course.

Description

In this Figma bootcamp, students will dive deep into the fundamentals and advanced techniques of mobile app design. Through hands-on projects, they will learn to create high-fidelity UI/UX designs and interactive prototypes for real-world applications. Each project will help build core skills in layout, navigation, user flow, and interactive elements using Figma’s powerful design tools.

Project 1: Ride-Sharing Mobile App

  • Overview: Design a sleek and functional ride-sharing app, focusing on user-centered interfaces for a seamless ride-booking experience.
  • Learning Outcomes:
    • Creating a map interface for user pick-up/drop-off points
    • Designing a ride booking screen with options for ride types (e.g., standard, luxury, carpool)
    • Developing ride selection options (vehicle type, fare estimate, time of arrival)
    • Designing trip options (e.g., scheduling rides, favorite locations)
    • Building profile pages (user profile, payment methods, trip history)
    • Prototyping key user flows (booking a ride, selecting a driver, viewing ride details)
    • Interactive animations for map transitions and route details

 

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Project 2: Shoe Shop E-commerce App

  • Overview: Build a modern and engaging e-commerce app for a shoe store, focusing on visually appealing product displays and user-friendly navigation.
  • Learning Outcomes:
    • Designing a home page with featured products and categories
    • Creating a bottom navigation bar for easy access to key sections (Home, Categories, Cart, Profile)
    • Developing a product details page with high-quality images, descriptions, and sizes
    • Implementing an “Add to Cart” feature with feedback animations
    • Designing a shopping cart page with options to modify items, apply discounts, and proceed to checkout
    • Adding animations for interactive prototypes to create a more immersive shopping experience
    • Prototyping user flows such as adding products to the cart, viewing details, and checking out

Project 3: Chat App UI/UX

  • Overview: Create a user-friendly and visually appealing chat app, focusing on messaging interfaces, notifications, and user interactions.
  • Learning Outcomes:
    • Designing a chat interface with messages, timestamps, and read receipts
    • Building a contacts list with options to search and start new conversations
    • Creating user profiles with settings, status updates, and notifications
    • Developing group chat interfaces with unique designs for multiple participants

Project 4: Music Player Mobile App

  • Overview: Design a sleek and intuitive music player app interface with album covers, playlist management, and playback controls.
  • Learning Outcomes:
    • Designing a home screen with featured playlists, recent tracks, and suggested songs
    • Building a now-playing screen with album art, playback controls, and song information
    • Creating a browse and search feature for finding songs, albums, and artists
    • Adding animated transitions for song changes, shuffle, and playback animations
    • Prototyping user flows for playing music, navigating playlists, and managing favorites

Types of Prototypes That You Will Learn in This Course:

  • Discussing the Types of UI Animation.
  • Destination, Trigger, Action and animation.
  • Prototype Settings,Testing & Sharing Prototypes.
  • How On Drag Trigger Works.
  • How On Click Trigger Works.
  • How While Hovering Trigger Works.
  • How After Delay Trigger Works.
  • Prototype Action-Navigate to and Change to.
  • Open overlay.
  • Toggle, Checkbox, Eye off on, radio.
  • Accordion Prototyping.
  • Tab Bar Prototyping.
  • Video interaction Prototyping.
  • Zooming Hover Prototyping.
  • Card Carosel Drag animation prototyping.
  • Sticky Scroll animation.
  • Range Slider Prototyping.
  • Text Animation Prototyping.
  • Notification Effects Prototyping.
  • animated card effect.
  • Switch and Toggle Button.
  • Conditional and set-variable.
  • Delete Prototyping using set variable.
  • Hide Show using Boolean.
  • App Screen Advance Prototyping.
  • Advance Prototyping Techniques.
  • Advance  prototype using Button Variants.
  • Animated Slider.
  • Real Time Typing Keyboard Prototyping.

Key Takeaways from the Bootcamp:

  • Deep understanding of UI/UX principles for mobile apps
  • Hands-on experience in interactive prototyping and animations
  • Best practices in mobile app navigation and user interaction

Who this course is for:

  • If you’re a Figma UI/UX designer looking to enhance your prototyping skills
  • If you want to master Figma prototyping
  • If you want to learn about different types of prototypes with real-world examples




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